There are a few key things that I love about what I'm seeing with Clarisse-the scattering tools, and the shading groups. In the below video, Andrey Lebrov breaks the whole thing down fantastically. With Clarisse, it appears that you get a fully-featured DCC (digital content creation) tool, a command line render system, and a node-based workflow from render all the way through compositing. Say what you will about Nolan and VFX, but if it's good enough for him, it's good enough for me. ![]() It's credited in the last Star Wars, some Marvel Films, and Tenet. Still not sold? Well, it's been used in hundreds of films (some of them with Academy Awards for VFX). ![]() So you can make entire dense forests or cityscapes while still maintaining a fully interactive viewport. They've had this software available since well before the recent Unreal 5 nanite technology, which is similar, but still seems a bit behind Clarisse. Meaning there is an almost infinite level to the amount of detail and models you can throw into a scene. Well, they have a software called Clarisse iFX, which is said to have virtually zero polygon limits. When I first heard about it, I got a little obsessed and dug in as hard as I could. You ever heard of Isotropix? I hadn't, until a couple of days ago. And this is a piece of software that I've never even heard of until today.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |